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Thread Statistics | Show CCP posts - 88 post(s) |

Saede Riordan
Alexylva Paradox
831
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Posted - 2012.10.10 21:05:00 -
[1] - Quote
I worry that switching the 'rows of HP bars' for 'rings of HP bars' while make it harder to tell what you're hitting. Perhaps colour code it, with shields blue, armour green, and hull yellow?
Torn from grace, gotta find your faith or the devils gonna claim your soul
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Saede Riordan
Alexylva Paradox
831
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Posted - 2012.10.10 21:13:00 -
[2] - Quote
Is this the first step leading up to a (imo much needed) complete overhaul of the overview/selected item UI?
Torn from grace, gotta find your faith or the devils gonna claim your soul
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Saede Riordan
Alexylva Paradox
831
|
Posted - 2012.10.10 21:14:00 -
[3] - Quote
CCP karkur wrote:HxChippiewill wrote:The hit icon opacity thing sounds very cool and is a very nice visual indicator. However my concern is that it'll effectively display individual shots rather than the rate of incoming damage from a target. What I would suggest is that you have a value for opacity that diminishes at a certain rate (Whether it's linear, exponential or whatever isn't exactly important) and on each hit the value is topped up a little bit depending on the damage of the hit (Still the ratio of damage to HP) so that you can still see each individual shot come in as the opacity suddenly increases. So now a missile volley (Massive value) and turret shots (loads of little values) are now visibly comparable as you now have in a way a display of average incoming damage rather than what the last shot was like which isn't very helpful when you're trying to decide whether a missile boat or a turret boat is dealing more damage. We did actually try that first... but then the big shots got completely lost.
I'd argue big individual shots don't matter that much in relation to incoming DPS
Torn from grace, gotta find your faith or the devils gonna claim your soul
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Saede Riordan
Alexylva Paradox
832
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Posted - 2012.10.10 21:19:00 -
[4] - Quote
Dersen Lowery wrote: It would be even more intuitive if the ship's own HUD worked that way, so that the presentation of information was absolutely consistent, right down to the HUD pulsing brightly when you land a wrecking strike, and dimly when you just graze your target.
agreed.
Torn from grace, gotta find your faith or the devils gonna claim your soul
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Saede Riordan
Alexylva Paradox
834
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Posted - 2012.10.10 21:36:00 -
[5] - Quote
Trebor Daehdoow wrote:First of all, this is a big step forward. The only question is how big of a step can it be.
I agree with Two step (and others) that disambiguation is the route to improvement. But I would go further.
I would suggest that you consider making the s/a/h arcs cover the top hemisphere, just as they do in the current HUD. This would free up the bottom hemisphere for traffic light status icons.
These would be red octagon, yellow triangle, green circle (so you have both color and shape to help out the color-blind players) and could tell you things like:
* You (can / are close to being able to / cannot) target this guy.
* You can go (faster / about as fast / not nearly as fast) as this guy.
* Your (last activated on / being hovered over) weapon can (shoot for full damage / is in falloff / can't hit for crap).
* Your (last activated on / being hovered over) weapon can (fully track / sort of track / they're too fast for our turbolasers).
* And so on
Hovering over a targeted ship might give you a popup that gives more detailed information than the traffic lights.
You could also save space on the top arcs by dynamically changing their thickness, making the arc that has been taking damage recently but has the highest # of hp remaining thicker, and the other two thinner.
So, no damage would be thin (s) thin (a) thin (h)
Starting to take shield damage means thick / thin / thin
Into armor means thin / thick / thin
But if he gets shield reps, it might go back to thick / thin / thin
The point is, things should be as intuitively obvious as possible -- building on people's current familiarity and real-world intuition ("damage penetrates from outside to inside", "red is bad"). I shouldn't have to remember that shields are at the top, armor from 2 to 6-oclock, etc.
Or, if you really want to wow everyone, give us several alternatives, including the gee-wiz sci-fi movie mode, and let people choose which to use.
I really like this. I had made a small mockup of how it would look in colour, and added a small bar to indicate speed, but I think I like the ideas you have here better.
Torn from grace, gotta find your faith or the devils gonna claim your soul
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Saede Riordan
Alexylva Paradox
834
|
Posted - 2012.10.10 21:53:00 -
[6] - Quote
I'd definitely like to see as much information incorporated into these icons as possible. Damage, speed, targetting, weapons range, etcs
Torn from grace, gotta find your faith or the devils gonna claim your soul
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